Making the Denmark Short Film: How Preymaker Animated Their Latest Project Brick-by-Brick
Explore how modern filmmakers are combining procedural generation, cloud-native VFX pipelines, real-time visualization, and distributed collaboration to deliver massive-scale productions with unprecedented speed and quality.
When Preymaker set out to create an animated short film built from tens of millions of virtual LEGO® bricks, the creative ambition was only half the challenge. The other half: keeping a distributed team across Los Angeles, New York, and South Africa working from the same terabyte-scale digital assets in Maya, Houdini, and Unreal Engine in real time. With minimal storyboarding and a script that evolved inside the layout stage, every pipeline decision had to be fast, flexible, and reversible.
In this webinar, creative leader Rune Holst Månsson reveals how Preymaker's cloud-native pipeline enabled the management of 25,000 unique brick types, automated complex rigging workflows, and delivered 44 uniquely lit shots across four sequences. All while syncing massive production files across three continents without bottlenecks.
What You'll Learn
- Scaling a LEGO Universe: How Preymaker processed 25,000 brick types into production-ready Unreal Engine 5 (UE5) assets and managed scenes with tens of millions of pieces
- Syncing Terabytes Across Continents: The distributed workflow that kept artists in three cities collaborating on shared shots without version conflicts or pipeline slowdowns or the need to optimize file transfers manually
- Custom Tools That Shipped the Film: From Brickmaker (procedural LEGO generation in Houdini) to JPC (automated rig transfer of 3D models from Maya to Unreal), the pipeline innovations, including real-time rendering optimizations, that turned creative ambition into a finished film.
ABOUT THIS WEBINAR Making the Denmark Short Film
Meet Our Speakers
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About Resilio Active Everywhere
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